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16/01/2026 - Final Blog post for this assignment
SITUATION: We need to polish the game and add details to the levels TASK: my tasks were to help tom polish the game and fix any bugs as well as adding text to the reels for the purpose of the story ACTION: I fixed a bug where the player would spawn in the air when going down or up the stairs. this was due to the stairs origin being accidently moved somewhere in the middle. to fix this I simply reduced the Z axis movement of the player in both cases. The reels would not displa
Brock Shell
Jan 162 min read


09/01/2026 - Edited (original date was 06/01/2026)
SITUATION: Game is almost finished we just need some levels for the prototype video TASK: Create several example levels so that Tom can record the video ACTION: I took the initial Levels that Tom built as a base for the game and made increasingly distorted levels that changed each time the player returned to them RESULT: FInal distorted hallway: A new door appears when the player returns to the mansion
Brock Shell
Jan 91 min read


02/01/2026
SITUATION: We missed a couple of weeks Due to Christmas but we are all planning on working on different things TASK: I need to implement an interaction system for the Game ACTION: I used UE5 Blueprints to make an Interaction system that can be accessed for multiple different objects such as doors and Pickups RESULT: Below is the code that shows an interaction prompt on screen when the player approaches something they can interact with Above is the code which detects if the pl
Brock Shell
Jan 21 min read
09/12/2025
SITUATION: We couldn't make the Presentation date TASK: We couldn't make the date of the 12th but the assignment was pushed back till after Christmas so we could show off a better prototype ACTION: We Re-thought our deadlines and realised we needed more time for specific tasks so we set our due dates for the prototype for the 10th of January RESULT: We should have a fully functioning game by the time we come back from Christmas
Brock Shell
Dec 9, 20251 min read
25/11/2025
SITUATION: We need to set deadlines for the project to ensure we finish it on time TASK: Designate everyone tasks and divide the work evenly ACTION: Tom asked everyone what they wanted to do and gave each of us a list of tasks RESULT: We set up a trello and are aiming to have our initial prototype done by the 12th of December
Brock Shell
Nov 25, 20251 min read


18/11/2025
SITUATION: We need to setup our Github and the Project TASK: I need to set up the github and used the basic first person template to start us off ACTION: I set up the Github and shared access to it with the team RESULT:
Brock Shell
Nov 18, 20251 min read


04/11/2025
SITUATION: We need to create Slides for our pitch TASK: We need to find Games similar to ours and discuss the visuals, mechanics and sound design ACTION: We will split up the work based on what each person is good at I was in charge of the core mechanics section RESULT: I did my best to capture what we had planned thus far for the game
Brock Shell
Nov 4, 20251 min read


28/10/2025
SITUATION: Need a full fleshed out story for the game TASK: Create an engaging story that works well with our game idea ACTION: I took our idea with the team and made a story based around a fil director who was in charge of the cult. We made an initial Scene and went from there each adding our own ideas to it and then we tidied it up RESULT:
Brock Shell
Oct 28, 20251 min read
21/10/2025
SITUATION: We need to come up with an idea as we couldn't agree on anything specific TASK: Make a unique idea which combines all of our talents ACTION: We used ChatGPT to compile all our ideas RESULT: We have come up with an idea. That is a Noir detective game. based around Hollywood and a cult
Brock Shell
Oct 21, 20251 min read
30/09/2025 - First Post!
This will be the first in a series of posts relating to my projects at Kingston University. These will all be related to game design and...
Brock Shell
Sep 30, 20251 min read
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